"
Design is a multidisciplinary profession that improves quality of life.
"

Alexander Kurayev

Industrial Designer

Hi. This site is my portfolio representing some of my industrial design works.
I hope you will enjoy seeing some of the masterpieces I have created.
If you like them and want to see a bit more, just go to the "All Works" page.
Have an excellent time!
Sash K.

NANA-Bike
NANA-Bike

An E-Bike for Food Delivery

Home food delivery is now very widely used and it can be made better with innovative problem-solving. NANA bike simplifies the work of food delivery personnel with its specialized design and construction.

Owner: Pavetra Bikes
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Armored - SPV
Armored - SPV

An E-Bike for Food Delivery

Modern personal and corporate security concerns have raised to inordinate level due to the necessity of defeating actual and potential threats of crime and terrorism. Armored cars take safety and security to another level, while offering comfortable and highly designed security and transportation solutions .

Owner: C.S. LTD.
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Press-Q
Press-Q

Automatic Epeneprine Syringe

Press-Q is a hand-held device for the treatment of anaphylaxis, a reimagining of the EpiPen with a unique form factor. Unlike most epeneprine syringes, Press-Q eliminates accidental or incorrect use, reducing the risk of death from severe allergic reactions.

Designed in: A2Z-Design
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Nutricco
Nutricco

Dispenser for Food Supplements

Nutricco’s unique system utilizes user-supplied data to dispense food supplements based on the user’s eating habits. One Nutricco can be used by the whole household and can regulate the unique nutritional intake of each family member.

Designed in: A2Z-Design
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Gombi
Gombi

The little button that tosses the world around!

Gombi is a quite small object hence part of its inner details were made with micro plastic molding technology. There are two independent shock-absorbing systems inside the product which protect electronics from lots of unpreventable falls during the game.

Glucocheck
Glucocheck

Painless Blood Samples

Diabetics have to test their blood sugar regularly, meaning that painful and unpleasant finger pricks are a regular part of their routine. Glucocheck offers a unique solution to this problem. The device cools the tip of the finger just before needle insertion, making routing blood tests easy and painless.

Designed in: A2Z-Design
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About

I would start by disassembling and studying an existing object, to create something new and noteworthy. These were my early experiences with design, as a young child playing with (and redesigning) my toys.
Hello, my name is Sasha and I am an industrial designer. I’ve been honing my design skills for over ten years now, and I can confidently say that there is nothing more enjoyable than bettering the world through design.

Skills

Blender
Rhinocerros
Photoshop
Solidworks
KeyShot
Illustrator

Education

B.DES. in H.I.T.

Workplace

employee at A2Z-DESIGN

Stages of work

Brief

A brief is the beginning of a product’s story. A good brief asks questions, and it provides direction for problem solving, but it does not solve the problem. The brief should leave room for aesthetic, mechanical, and production-related changes. It defines boundaries and creates a foundation for the product. A good story needs a good beginning.

Sketches

If the brief is the beginning of a story, then sketches are the story’s illustrations. We don’t yet have a product, but sketches offer a glimpse into the future of the product. It’s important to be careful at this stage and not dream too much, or you may risk getting stuck or thrown off course.

Design

Design is the most interesting part of telling a product’s story, this is where visions become reality. The product’s mechanics are actualized, and its aesthetics begin to have an emotional affect. We finally have a physical object to see and touch.  Everything won’t always go smoothly the first time, and sometimes another iteration is required. The important thing is to draw the right conclusions and to keep going, never stop halfway.

Revisions & Support

The product is finally ready and awaiting future users. They’re eager to begin enjoying the result of our work. We’re left with the most important and necessary aspect of creating our product. This stage is similar to book editing where sometimes small changes need to be made to simplify production. And once the product is released, it’s possible that users will want changes. Product support is no less important than any other stage.

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